Thursday, April 17, 2014


mercredi 3 juillet 2013

Second life - Exporting my shape as a .obj

Download and install this version of Phonix

Then follow this tuto  :

If you’re working in a 3D Programme such as Maya or Blender it can be very useful to have an avatar model inside of your scene to sculpt or build around.
There’s a number of viewers that allow you this option, but as a Phoenix and Maya user I’m going to outline the steps to export your own shape from Second Life and import it into Maya to work around.
  • Make sure you can see the “Advanced" menu at the top of your screen.

  • Select “Character" and then “Meshes and Morphs…"
  • Under the "Meshes and Morphs…" menu select "lowerBodyMesh".
  • Then select “lowerBodyMesh" again and then “Current Mesh".

  • Select “Save OBJ".
  • Repeat this process for your upperBodyMesh and your headMesh.
In Maya:
  • Open a new scene
  • Import each of the three OBJ files (Upper, Lower and Head) into the scene, one by one.
  • Maya will automatically line them up, you can then select them all and rotate them and move them as needs be.
This tuto comes from here : 
Bones and skeleton : 
Download standard secondlife avatars and use the bones : 

3d printer formats:: .obj

Formats for 3D printing?

What formats would I use for 3D printing? Like what file formats would I need to export from my CAD program to print on a 3D printer? Are there any documents that spec out file more
Best Answer
  • sha answered 3 years ago
File formats often depend on the type of 3D modeling software used, but there are many common formats:
.stl – STL is a file format native to the stereolithography CAD software created by 3D Systems.
.iges – The Initial Graphics Exchange Specification (IGES) (pronounced eye-jess) defines a neutral data format that allows the digital exchange of information among Computer-aided design (CAD) systems.
.obj – OBJ (or .OBJ) is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is open and has been adopted by other 3D graphics application vendors. For the most part it is a universally accepted format.
.3ds – 3DS is one of the file formats used by the Autodesk 3ds Max 3D modeling, animation and rendering software.


exporting sl prims into mesh for 3d printers

Tuesday, August 20, 2013

New Singularity Viewer Lets SL Creators Convert & Export Their Prim-Based Works to Unity 3D & Other Top Platforms

Everyone who's ever created prim-based objects in Second Life or OpenSim which are important to them (especially educators, developers, and other professionals), needs to read this blog post by ex-Linden Lab evangelist John "Pathfinder" Lester and watch the video below, both of which explain how to convert a prim-based object in Second Life or Opensim into a mesh object, and export it to your hard drive. This is seriously important for reasons he and I will explain below, but click Play below now to get the party started:
The latest update of the third party Singularity viewer (which you can download for free here) includes a killer feature which lets users export their prim-based creations from SL or OpenSim into Blender, Unity3D and other industry standard modeling applications and game engines. If it works as well as Pathfinder explains (and I have no reason to doubt that), this is a great solution for content creators who want to truly own the prim-based works they make in SL. (Instead of leaving them as data that only exists on Linden Lab's servers, which users don't own or control.)
Control isn't the only factor here, because commercial and audience viability is too -- the Unity 3D engine, for instance, has a much much larger userbase than Second Life. And for John Lester, who was Linden Lab's education evangelist, this Singularity viewer technology is a (relatively) easy way for folks like him to jump into this larger market:
SL Prim to Mesh tool
"One of the biggest barriers to entry for educators and immersive learning professionals exploring the world of Unity3d and other mesh-based virtual world platforms has been the difficulty in creating mesh-based content from scratch," as he explains it to me via e-mail. "It's still a huge challenge for beginners to learn to use programs like Blender and Maya. One thing SL really did right was to give people an intuitive and easy to learn 3D building environment using prims. Now that Singularity allows you to easily export your prim-based creations as mesh models, you have a brand new content creation workflow where people can log into SL (or fire up their own local Opensim sim on a stick), build quickly and easily in prims, and then save their creations as mesh models to then be used in any mesh-based virtual world platform. Of course there will always be some tweaking that people might want to do in a mesh editing program to optimize these exported mesh models (e.g., reducing triangles and deleting extra verticies). But the main point here is that people who love building in prims now have a great new way to get their content into other systems."
So there we go. And now here you should go, to John's blog post, and the Singularity site.
Please share this post with people who develop in SL:

Tuesday, April 15, 2014

sycamore street 詩歌舞街, Cantonese learning lesson

by : Francis Li
發揚廣東話:粵語九聲 (口訣)
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number song for Cantonese

Cantonese Slang dictionary

Monday, April 14, 2014

Quilting in Taiwan

社團法人臺灣藝術拼布研究會Taiwan Art Quilt Society



策展理念 Curatorial Concepts
人與自然給予拼布創作者充足的空間感受「纖維」材料單純的價值,講求紋與形的質樸或華麗,反應在運用物質文化的延展需求,回歸自然的牽繫及直覺。藝術拼布 的創作原點述說著『存在的意義』,從布片使用、縫製線跡、布面色彩…延伸形式變化;帶引不同的創作呈現。
The upper and the lower space, divided by the horizon, are in constant dialogue. Mankind and nature provide sufficient sources and creative space for quilt artists. The pristine material value of the fabric is frequently reminded by the simple or ornamental patterns. The art of quilting is reminiscent of the intuitive system, especially when the concept of nature is applied to the material culture in quilting. The art of quilting recounts the significance of the existence. Through extended forms of creation, from material selection, sewing, stitching, and color scheme, a wide array of works present infinite possibilities.


趙峰 Zhao Feng : Photographer+new media