List of Monumental sculpture projects 2015

  • 1 http://swannbb.blogspot.fr/2015/02/sunday-robot-play.html
  • 2 http://shuengitswannjie.blogspot.fr/2015/02/interactive-reading-room-tea-house-2015.html
  • 3 http://swannbb.blogspot.fr/2014/06/neo-ming-bed-luxembourg.html
  • 4 http://swannbb.blogspot.fr/2013/02/yuzi-paradise-tell-moon.html
  • 5 http://swannbb.blogspot.com/2011/09/12th-changchun-international-sculpture.html
  • 6 http://www.saatchionline.com/Shuen-git

Thursday, 11 July 2013

User generated game content

Continuing Expansion of User-Generated Content Platforms Beyond Second Life, Linden Lab Acquires Desura

Desura linden lab digital distribution Desura is a digital distribution platform for user-generated game content like mods and screenshots, and also indie developer-made PC games; originally launched in 2009 from an Australian game company, it's now owned by someone else: Linden Lab, which just announced the acquisition for an unreported sum.
Curiously, I was just recently talking about Desura with a 12 year old Russian kid who read my game design book, and was thinking of uploading his 3D game project there. "It's a Steam-like game portal where you can buy game digitally," he told me solemnly. And yeah, the game development tools look pretty good. So this is Linden Lab's third PC-based UGC platform (after Second Life and Patterns), and follows on the heels of other recent Linden product launches/acquisitions: Blocksworld, Creatorverse, and Versu (for iOS), and Dio (for the web). With so many new products and purchases, one of them is bound to stick. Right?
Desura video demo after the break:

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