http://www.gamescenes.org/blog/blog_index.html
GameScenes: DragonFly is an experimental
real time 3D educational computer game that aims to integrate physics in
the gameplay. How can players can learn from games? That is, where does
the potential of games as teaching tools lie, exactly?
Xuan "Sean" Li: I think all games as interactive systems
are educational in some sense. As teaching tools, they have the power to
engage one's long-term interest through their visuals, content, and
interactivity. Marvin Minsky once said that you don't understand
anything until you learn it more than one way. As systems or
representation and simulation, games can provide alternative
perspectives that complements traditional teaching material. Games can
attract learners in a way that books and traditional media can't and
keep them engaged through content and mechanics that are tailored to the
subject matter.
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