List of Monumental sculpture projects 2015
- 1 http://swannbb.blogspot.fr/2015/02/sunday-robot-play.html
- 2 http://shuengitswannjie.blogspot.fr/2015/02/interactive-reading-room-tea-house-2015.html
- 3 http://swannbb.blogspot.fr/2014/06/neo-ming-bed-luxembourg.html
- 4 http://swannbb.blogspot.fr/2013/02/yuzi-paradise-tell-moon.html
- 5 http://swannbb.blogspot.com/2011/09/12th-changchun-international-sculpture.html
- 6 http://www.saatchionline.com/Shuen-git
Peter Greenaway on Machinima in May 2011
Peter Greenaway Interview following review of entries to MachinimUWA III: Journeys
1 - What are your overall thoughts on second life machinima?
We are looking for a new audio-visual format after the exhausted
death of cinema - it has to be capable of handling the breadth and depth
of big ideas and it has to be more immediate than cinema ever was - and
what we don't want is a digital medium that simply copies cinema.
Cocteau said "Be original or astonish me". Show me something I have not
seen before or show me what I have seen before but show it to me
differently. Not an easy task with so much visual excitement flying
around but it does happen otherwise we would not have Picasso building
on Velasquez or Warhol making soup-tins philosophical, or Pollock
dripping house-paint to confound the realists of figuration. You have to
start somewhere - and I suggest let's find out why cinema failed,
reseach the negatives and then start to rebuild avoiding the last set of
negative traps. Cinema dies because of four tyrannies.
Number One - the killer tyranny - TEXT - most cinema is illustrated
text - it should have primarily been a visual medium - but the visuals
nine times out of ten take second place to the narrative text - cinema
is largely an illustrative medium - picking its way along a text line -
making pictures out of words - and usually words written by somebody
else and not the cinema maker. Text has not been good enough for cinema
cinema .... and first off - the machinima must not be merely an
ilustration of text - so break with the bookshop once and for all - and
also - and this is more difficult because everyone thinks we communicate
largely by telling stories - step out that idea that cinema and
machinmas must tell stories. The story, the narrative, the plot does not
exist in the natural world - it is a man-made thing - a construct of
convenience - therefore it can be "un-man-made".
Number Two Tyranny - we must dump the idea of THE FRAME - the frame -
like the story - does not exist in nature. We do not experience the
world in frames - its a limiting straight-jacket . There is essentially
no frame, for example, in Japanese painting before it choose to imitate
the West - the japanese traditionally got away without recourse to a
frame - no edges, no margins, and by real and metaphorical comparison no
boundaries, no limits, no need for resolutions. The evidence for
stories being false propositions in the real world is because of this
very thing - events in the real world are never "resolved".But it will
be a big visual revolution to change the frame - all our digital devices
have been lazy and too convenient for the money-makers - they stay with
what they know . When you think about it - the frame scarcely ever has
any effect on the image or the content of the image. Painters have told
us about the frame edges in the 20th century - but few film-makers ever
thought about the frame edge and therefore the frame limit. Until the
hardware people rethink the frame - we can certainly start by pushing
that frame around - changing its aspect ratio, proportion, shape -
demonstrate that it can be a living thing - comic strips have been doing
it ever since Krazy Kat and Little Nemo - shake it up as a prelude to
dumping it all together. Humans are slow to give away their comforts and
what they know they know. Machinimas could stamp their newness on the
world by demonstrating they could be frameless.
Number three tyranny - THE ACTOR. Maybe traditionally the best
definition of an actor is - someone who has been trained to pretend he
is not being watched. Most actors are used most of the time to tell
stories, pretend to be someone else. Is that what we want them to do?
And most actors most of the time are asked - on our behalf - to fuck or
die - the staple diet of world cinema. And curiously since cinema actors
are 20th century inventions, they therefore are used primarily as
pyschology-markers - pyschology-avatars. It is no accident that Freud
and cinema grew up alongside one another. Compared to what painting has
done with "actors" for two thousand years - actors are also scarcely
used for their physicality in any truly visual sense - they only
replicate us and scarcely ever extend who we are. Because of the
perceived limitations - so far - of the machinima vocabulary - curiously
this non-visual physicality need not - apparentlty - be a millstone
around our necks. We must explore the use of "the actor", the figurant,
more thoroughly in the machinima vocabulary - conceivably the actor no
longer has to arrive complete with an established set of vanities -
though there are very apparent vanities of a very primitive sense in
most Second Life avatars - high-breasted barbie dolls and indeed
"breasted" macho-men - which makes you wonder how limited human dreams
really are - or is this a complaint related to available software
supplies?
Number Four tyranny - THE CAMERA - merely an instrument that mimics
what you put in front of it - not good enough. The camera is a recording
instrument, an archival instrument.. But in a machinima everything has
to be constructed and built, truly created. Critics poke ridicule at the
nature of the Second Life puppeting avatars. They should be patient.
Improvements happen daily - but maybe they are missing the point. The
artificiality of the animated avatar could be its success. Do we want to
make our avatars look and behave like people? Surely that is a low and
maybe even miserable ambition? But we are learning - though maybe,
sometimes I think, too slowly. Work our way through the negatives- don't
build the vocabulary with the same old built-in flaws.
Other observations - length - most machinimas are too long for their
media characteristic. Currently - though we need to develop - the haiku
could be a model - short enough for perception at a single gasp -
creating a must-see desire for repeated viewing ad infinitum. Delivering
more at each viewing by staying the same. An economic jewel you always
want to wear. The obvious credo - leave them wanting more, not
determined to never see again.
I keep hoping to see a visionary machina maker - someone who uses the
medium as the message. At present we are only seeing other art forms
rewrit - the short-form feature-film, the music video-clip, the catwalk
presentation, the dance-movie, the documentary-fiction with commentary -
it's related of course to a loop of what you want is what we can
produce for you - but I am truly full of excited hope that it is coming -
an increased demand for new and better tools by machinima makers will
increase the soft-ware and even the hardware thinking.
It took 30 years to make the first cinema masterpiece - machinmas have
scarcely been going 8 years in any publicised sense. Let's be full of
positive encouragement and let's be patient.
2 - Do you think that machinima could in some ways revolutionize conventional cinema? If yes, in what ways?
Poor analogy. We don't want to revolutionise cinema - which is
socially mass-audience-organised illustrated text - we need to start
something new here - and that newness is also very importantly
associated with viewer participation, viewer interactivity and viewer
manufacture - which cinema never was or could be - and cinema is a past
tense medium - every time you see Casablanca or Gone with the Wind, or
La Dolce Vita or Starwars or Avatar - it is always the same - no
surprises second time around .... we now need a present tense medium
that can change, develop, metamorphise every time you experience it - we
are all post-television people. We are familiar with present-tense
media.
3 - In your opinion, what are major advantages and disadvantages of 3d real-time animation in virtual worlds?
I am looking for a present-tense post meta-cinema - changing the
product everytime you see it - and it is possible, though for the moment
very difficult for the distributors to fathom. The whole Utube-thing
could show us the way. I am dubious that 3D is that relevant . Cinema
was a 2D medium - and the vocabulary of the 3D phenomenon will fast run
out of juice - there are only so many times you can be hit in the face
with a fist/boathook/blue-bird/ dead cat/ breast. I have yet to see a 3D
moving picture show on any 2D screen bound by a rectangular frame that
changes the nature of the film/video creativity.
I like the idea we can drink our coffee black or white, with or without
sugar, placid or whipped in a small china cup, drunk deep in a big mug
.... our choice --- I love the idea that we can switch a Second Life
landscape to any minute of the day at will. We should make all
machinima- viewing operable by the viewer. We write in fixed type.
Basically the letter R is always the letter R - in Eastern calligraphic
texts an R can be masculine, feminine, young, old, burnt, frozen, made
of wood, stone ,water, dead, etc etc etc ... add to that excitement live
action Rs and the capacity to customized by every recipient.
4 - What can the second life machinima industry do to raise the bar
and make it a true alternative for use in 3d computer animation in
movies ?
Forget the goddamed movies! I am excited by the medium essentially
because it can be personalised - it should perhaps become like letter
writing used to be - one to one in abundance - where everyone had his or
her own handwriting. Don't put it in the cinema - you will kill it .
But it has now to mature - it must come with its own moral and ethical
freedoms, though we may take sometime to learn what they coud really be.
It should move on from the cliches. Think twice, three times, four
times before you put in yet another gun, pool of blood, fire-breathing
dragon, bursting bosom, thonged buttocks, unicorn, robot. Think
historically backwards as well as forwards - be prepared to tackle the
big themes with new thoughts.
Cinema in 115 years taught people of 6 generatiions how to make love,
eat foreign food, vote, buck the status quo, wear sharp clothes, travel
the world - and changed our ways of seeing one another - it really
advertiused freedoms we did not know we had. Broadcast TV took on those
repsonsibilities and still pretends it is doing so - but if cinema
lasted 115 years for 6 generations I doubt somehow that TV lasted in
influence 3 generations. And generally the new generation does not watch
that much broadcast TV - but take comfort - in a world of over 7
billion people there are an awful lot of minorities all wanting a
personalised audio-video phenomeon - and it can now be supplied - maybe
indeed by what the machinima could be offering. All the best and most
profound and lasting things repeatedly turn out to be the poetry of a
medium - we need the dreamers and the poetry makers - they are the
people who think out of the box and take us to places we do not know
existed.
The cinema has consistently struggled to be real - rather like 300 years
of the Renaissance. In painting - the Renaissance struggled all the
time to be "realer "and "realer" - learnt geometrical and ariel
perspective and struggled with the aids of anatomy and mathematics to
convince the viewers that what was being depicted was to be real - all
the way from Giotto to da Vinci -a sort of waste of time - the
pre-Giotto painters had a better idea of what to do. We have been doing
the same in cinema - and Griffith - praised for introducing narrative
into cinema - is really a curse and not a blessing .He decided for the
rest of us that cinema should be illustrated books - bad news, a wrong
move. And in the same desperate desire to be real - we now have 3D and
the apologists say it is more realer than real. Do we need that ?
Shouldn't we be putting our energies into something more worthwhile? The
human imagination is surely the most amazing thing in the universe. We
do not want virtual reality we want virtual unreality. We cannot
replicate reality - why are we wasting our time trying?
Yours,
Peter Greenaway
One of the most incredible series of answers I have received in all my life to questions I have asked of anyone!
Jay Jay
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