mercredi 3 juillet 2013
Second life - Exporting my shape as a .obj
http://downloads.phoenixviewer.com/windows/Phoenix_Viewer-1.5.2.1185_SSE2.exe
Then follow this tuto :
If you’re working in a 3D Programme such as Maya or Blender it can be
very useful to have an avatar model inside of your scene to sculpt or
build around.
There’s a number of viewers that allow you this option, but as a Phoenix
and Maya user I’m going to outline the steps to export your own shape
from Second Life and import it into Maya to work around.
- Make sure you can see the “Advanced" menu at the top of your screen.
- Select “Character" and then “Meshes and Morphs…"
- Under the "Meshes and Morphs…" menu select "lowerBodyMesh".
- Then select “lowerBodyMesh" again and then “Current Mesh".
- Select “Save OBJ".
- Repeat this process for your upperBodyMesh and your headMesh.
In Maya:
- Open a new scene
- Import each of the three OBJ files (Upper, Lower and Head) into the scene, one by one.
- Maya will automatically line them up, you can then select them all and rotate them and move them as needs be.
This tuto comes from here :
Bones and skeleton :
Download standard secondlife avatars and use the bones :
1 comment:
Hello, Thanks for the list. You should always ping your blog every time you update if you want your blog to be truly successful.
Exporting Of Sculptures
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