Visiters to Digital Guqin Art Museum 2014
Announcement by Swannjie
News:
1// A visitor is coming to SL specially for Digital Guqin Museum.
Video clip of the visit
2// For the SL11th Birthday, DGM will make a new installation!
3// The Singularity Viewer has a feature to export objects from sl to rl !
We will have see some Real Life work directly from SL in the coming months.
Shuen-git rl 周旋捷; Swann Jie sl/, 2011: N°1 Sculptures N°2 好奇藝術::舊+新 Kunstkammer :: Old+New & Film Reviews N°3 Digital Guqin Museum 數碼古琴互動藝術研究創作室 MicroTotalArt HandScroll Guqin; HuaKui cubes; === copyright: when using content of this blog, please use link,indicating source and author information. 版权声明:转载时请以超链接形式标明文章原始出处和作者信息 === http://swannbb.blogspot.fr/2015/02/sgc-2015-monumental-sculptures-etc.html ===
List of Monumental sculpture projects 2015
- 1 http://swannbb.blogspot.fr/2015/02/sunday-robot-play.html
- 2 http://shuengitswannjie.blogspot.fr/2015/02/interactive-reading-room-tea-house-2015.html
- 3 http://swannbb.blogspot.fr/2014/06/neo-ming-bed-luxembourg.html
- 4 http://swannbb.blogspot.fr/2013/02/yuzi-paradise-tell-moon.html
- 5 http://swannbb.blogspot.com/2011/09/12th-changchun-international-sculpture.html
- 6 http://www.saatchionline.com/Shuen-git
Tuesday, 29 April 2014
Omid Burgin visits Swann Jie and the Digital Guqin Museum Garden in sl
Omid Burgin visits Swann Jie in Secondlife
Digital Guqin Instrument : HunDun Qin 混沌琴 in glossy plum lacquer, this is a scenario for a temporary exhibition in June 2014.
Omid listens, while avatar Swann Jie plays the HunDun Qin.
Youtube:
Digital Guqin Instrument : HunDun Qin 混沌琴 in glossy plum lacquer, this is a scenario for a temporary exhibition in June 2014.
Omid listens, while avatar Swann Jie plays the HunDun Qin.
Youtube:
Saturday, 26 April 2014
Friday, 25 April 2014
Monday, 21 April 2014
closeup of snowflakes Alexey Kljatov
Alexey Kljatov:
http://chaoticmind75.blogspot.ru/2013/08/my-technique-for-snowflakes-shooting.html
My main focus is macro photography of natural snowflakes. I do this with low cost variation of well-known reverse lens macro technique: compact camera Canon Powershot A650 at maximum optical zoom shoots through reversed lens Helios 44M-5 (this is lens from old film camera Zenit, made in USSR. Here is short description in wikipedia). This gives much better magnification than standard macro mode of camera. I shoot short serie of identical shots for each snowflake, and later average them (take arithmetical mean of all serial shots).
Egg Mobile Office
The Mini Egg House is the Perfect Office for Those on-the-Go
http://www.trendhunter.com/trends/mini-egg-house
Thursday, 17 April 2014
exporting-my-shape-as-obj
http://mesh-agency.blogspot.tw/2013/07/second-life-exporting-my-shape-as-obj.html
Download and install this version of Phonix
http://downloads.phoenixviewer.com/windows/Phoenix_Viewer-1.5.2.1185_SSE2.exe
Then follow this tuto :
mercredi 3 juillet 2013
Second life - Exporting my shape as a .obj
http://downloads.phoenixviewer.com/windows/Phoenix_Viewer-1.5.2.1185_SSE2.exe
Then follow this tuto :
If you’re working in a 3D Programme such as Maya or Blender it can be
very useful to have an avatar model inside of your scene to sculpt or
build around.
There’s a number of viewers that allow you this option, but as a Phoenix
and Maya user I’m going to outline the steps to export your own shape
from Second Life and import it into Maya to work around.
- Make sure you can see the “Advanced" menu at the top of your screen.
- Select “Character" and then “Meshes and Morphs…"
- Under the "Meshes and Morphs…" menu select "lowerBodyMesh".
- Then select “lowerBodyMesh" again and then “Current Mesh".
- Select “Save OBJ".
- Repeat this process for your upperBodyMesh and your headMesh.
In Maya:
- Open a new scene
- Import each of the three OBJ files (Upper, Lower and Head) into the scene, one by one.
- Maya will automatically line them up, you can then select them all and rotate them and move them as needs be.
This tuto comes from here :
Bones and skeleton :
Download standard secondlife avatars and use the bones :
3d printer formats:: .obj
Formats for 3D printing?
What formats would I use for 3D printing? Like what file formats would I
need to export from my CAD program to print on a 3D printer?
Are there any documents that spec out file ...show more
Best Answer
- sha answered 3 years ago
File formats often depend on the type of 3D modeling software used, but there are many common formats:
.stl – STL is a file format native to the stereolithography CAD software created by 3D Systems.
.iges – The Initial Graphics Exchange Specification (IGES) (pronounced eye-jess) defines a neutral data format that allows the digital exchange of information among Computer-aided design (CAD) systems.
.obj – OBJ (or .OBJ) is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is open and has been adopted by other 3D graphics application vendors. For the most part it is a universally accepted format.
.3ds – 3DS is one of the file formats used by the Autodesk 3ds Max 3D modeling, animation and rendering software.
.stl – STL is a file format native to the stereolithography CAD software created by 3D Systems.
.iges – The Initial Graphics Exchange Specification (IGES) (pronounced eye-jess) defines a neutral data format that allows the digital exchange of information among Computer-aided design (CAD) systems.
.obj – OBJ (or .OBJ) is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is open and has been adopted by other 3D graphics application vendors. For the most part it is a universally accepted format.
.3ds – 3DS is one of the file formats used by the Autodesk 3ds Max 3D modeling, animation and rendering software.
Source:
kinlane.com
exporting sl prims into mesh for 3d printers
http://nwn.blogs.com/nwn/2013/08/sl-prim-to-mesh.html
"One of the biggest barriers to entry for educators and immersive learning professionals exploring the world of Unity3d and other mesh-based virtual world platforms has been the difficulty in creating mesh-based content from scratch," as he explains it to me via e-mail. "It's still a huge challenge for beginners to learn to use programs like Blender and Maya. One thing SL really did right was to give people an intuitive and easy to learn 3D building environment using prims. Now that Singularity allows you to easily export your prim-based creations as mesh models, you have a brand new content creation workflow where people can log into SL (or fire up their own local Opensim sim on a stick), build quickly and easily in prims, and then save their creations as mesh models to then be used in any mesh-based virtual world platform. Of course there will always be some tweaking that people might want to do in a mesh editing program to optimize these exported mesh models (e.g., reducing triangles and deleting extra verticies). But the main point here is that people who love building in prims now have a great new way to get their content into other systems."
So there we go. And now here you should go, to John's blog post, and the Singularity site.
Please share this post with people who develop in SL:
Tuesday, August 20, 2013
« 9 Years Later, Virtual Democracy Experiment in SL Still Thriving (Comment of the Week) |
Main
| Blocksworld Making Pretty Good Money for Linden Lab -- Here's Why That's Good for Second Life Too »
New Singularity Viewer Lets SL Creators Convert & Export Their Prim-Based Works to Unity 3D & Other Top Platforms
Everyone who's ever created prim-based objects in Second Life or
OpenSim which are important to them (especially educators, developers,
and other professionals), needs to read this blog post by ex-Linden Lab evangelist John "Pathfinder" Lester
and watch the video below, both of which explain how to convert a
prim-based object in Second Life or Opensim into a mesh object, and
export it to your hard drive. This is seriously important for reasons he
and I will explain below, but click Play below now to get the party
started:
The latest update of the third party Singularity viewer (which you can download for free here) includes a killer feature which lets users export their prim-based creations from SL or OpenSim into Blender, Unity3D and other industry standard modeling applications and game engines. If it works as well as Pathfinder explains (and I have no reason to doubt that), this is a great solution for content creators who want to truly own the prim-based works they make in SL. (Instead of leaving them as data that only exists on Linden Lab's servers, which users don't own or control.)
Control isn't the only factor here, because commercial and audience viability is too -- the Unity 3D engine, for instance, has a much much larger userbase than Second Life. And for John Lester, who was Linden Lab's education evangelist, this Singularity viewer technology is a (relatively) easy way for folks like him to jump into this larger market:
The latest update of the third party Singularity viewer (which you can download for free here) includes a killer feature which lets users export their prim-based creations from SL or OpenSim into Blender, Unity3D and other industry standard modeling applications and game engines. If it works as well as Pathfinder explains (and I have no reason to doubt that), this is a great solution for content creators who want to truly own the prim-based works they make in SL. (Instead of leaving them as data that only exists on Linden Lab's servers, which users don't own or control.)
Control isn't the only factor here, because commercial and audience viability is too -- the Unity 3D engine, for instance, has a much much larger userbase than Second Life. And for John Lester, who was Linden Lab's education evangelist, this Singularity viewer technology is a (relatively) easy way for folks like him to jump into this larger market:
"One of the biggest barriers to entry for educators and immersive learning professionals exploring the world of Unity3d and other mesh-based virtual world platforms has been the difficulty in creating mesh-based content from scratch," as he explains it to me via e-mail. "It's still a huge challenge for beginners to learn to use programs like Blender and Maya. One thing SL really did right was to give people an intuitive and easy to learn 3D building environment using prims. Now that Singularity allows you to easily export your prim-based creations as mesh models, you have a brand new content creation workflow where people can log into SL (or fire up their own local Opensim sim on a stick), build quickly and easily in prims, and then save their creations as mesh models to then be used in any mesh-based virtual world platform. Of course there will always be some tweaking that people might want to do in a mesh editing program to optimize these exported mesh models (e.g., reducing triangles and deleting extra verticies). But the main point here is that people who love building in prims now have a great new way to get their content into other systems."
So there we go. And now here you should go, to John's blog post, and the Singularity site.
Please share this post with people who develop in SL:
Tuesday, 15 April 2014
sycamore street 詩歌舞街, Cantonese learning
https://www.youtube.com/watch?v=aCgPdWEkO3E
lesson
by : Francis Li
發揚廣東話:粵語九聲 (口訣)
風水到時我地必發達
1 2 3 4 5 6 7 8 9
https://www.youtube.com/watch?v=NwJGPUP9AZc
詩歌舞街
https://www.youtube.com/watch?v=GrttavtmsRI
number song for Cantonese
Cantonese Slang dictionary
http://www.mediafire.com/view/1yb4zcs6dx4lupk/Dictionary+of+Cantonese+Slang.pdf
by : Francis Li
發揚廣東話:粵語九聲 (口訣)
風水到時我地必發達
1 2 3 4 5 6 7 8 9
https://www.youtube.com/watch?v=NwJGPUP9AZc
詩歌舞街
https://www.youtube.com/watch?v=GrttavtmsRI
number song for Cantonese
Cantonese Slang dictionary
http://www.mediafire.com/view/1yb4zcs6dx4lupk/Dictionary+of+Cantonese+Slang.pdf
Monday, 14 April 2014
Quilting in Taiwan
社團法人臺灣藝術拼布研究會Taiwan Art Quilt Society
http://www.taqs.org.tw/news.asp
http://www.taqs.org.tw/haq/haq2014/regulation.asp
地點:
國立臺南生活美學館 (臺南市中華西路二段34號)
主辦單位:社團法人臺灣藝術拼布研究會
http://www.taqs.org.tw/news.asp
http://www.taqs.org.tw/haq/haq2014/regulation.asp
地點:
國立臺南生活美學館 (臺南市中華西路二段34號)
策展理念 Curatorial Concepts
大地因地平線分成上、下,是空間語彙、是空間對話。
人與自然給予拼布創作者充足的空間感受「纖維」材料單純的價值,講求紋與形的質樸或華麗,反應在運用物質文化的延展需求,回歸自然的牽繫及直覺。藝術拼布 的創作原點述說著『存在的意義』,從布片使用、縫製線跡、布面色彩…延伸形式變化;帶引不同的創作呈現。
The upper and the lower space, divided by the horizon, are in constant dialogue. Mankind and nature provide sufficient sources and creative space for quilt artists. The pristine material value of the fabric is frequently reminded by the simple or ornamental patterns. The art of quilting is reminiscent of the intuitive system, especially when the concept of nature is applied to the material culture in quilting. The art of quilting recounts the significance of the existence. Through extended forms of creation, from material selection, sewing, stitching, and color scheme, a wide array of works present infinite possibilities.
人與自然給予拼布創作者充足的空間感受「纖維」材料單純的價值,講求紋與形的質樸或華麗,反應在運用物質文化的延展需求,回歸自然的牽繫及直覺。藝術拼布 的創作原點述說著『存在的意義』,從布片使用、縫製線跡、布面色彩…延伸形式變化;帶引不同的創作呈現。
The upper and the lower space, divided by the horizon, are in constant dialogue. Mankind and nature provide sufficient sources and creative space for quilt artists. The pristine material value of the fabric is frequently reminded by the simple or ornamental patterns. The art of quilting is reminiscent of the intuitive system, especially when the concept of nature is applied to the material culture in quilting. The art of quilting recounts the significance of the existence. Through extended forms of creation, from material selection, sewing, stitching, and color scheme, a wide array of works present infinite possibilities.
Sunday, 13 April 2014
Thursday, 10 April 2014
What Lu Hsun said
15、
在要求天才的产生之前,应该先要求可以使天才生长的民众。
──譬如想有乔木,想看好花,一定要有好土;没有土,便没有花木了;所以土实在较花木还重要。——《未有天才之前》一九二六年
在要求天才的产生之前,应该先要求可以使天才生长的民众。
──譬如想有乔木,想看好花,一定要有好土;没有土,便没有花木了;所以土实在较花木还重要。——《未有天才之前》一九二六年
Monday, 7 April 2014
Sunday, 6 April 2014
tessellated skin, Bug house
File:Eden Project geodesic domes panorama.jpg
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Urban Insect Hotel
Mathematically-inspired bug houses designed to promote urban biodiversity
by Karen Day in Design on 14 July 2010
Recently featured on Good, the competition was commissioned by real estate company British Land and the City of London with the goal of bringing biodiversity to cities and to celebrate the London Festival of Architecture.
http://earthtechling.com/2012/12/kinetic-tessellated-skin-to-filter-saudi-sunlight/
Assemblage type scultpure large and small; Orchid Mantis
http://www.thisiscolossal.com/page/5/?s=monumental+plant+sculptures
These two magnificent little animal sculptures
titled Time to be Included were welded together using hundreds of tiny
used watch parts. According to Tokyobling’s Blog the works are by
Japanese sculptor Natsumi Honda from Tama Art University, but there
seems to be very little additional info about the artist online. (via
lustik)…
Read more...
These two magnificent little animal sculptures titled Time to be Included were welded together using hundreds of tiny used watch parts. According to Tokyobling’s Blog the works are by Japanese sculptor Natsumi Honda from Tama Art University, but there seems to be very little additional info about the artist online. (via lustik)
https://www.youtube.com/watch?v=QdfGCscTMak#t=23
https://www.youtube.com/watch?v=Se489OWg3eU
Assemblage
Assemblage is an artistic process. In the visual arts, it consists of making three-dimensional or two-dimensional artistic compositions by putting together found objects. [1][2] In literature, assemblage refers to a text "built primarily and explicitly from existing texts in order to solve a writing or communication problem in a new context".[3] The origin of the artform dates to the cubist constructions of Pablo Picasso c. 1912-1914.[4] The origin of the word (in its artistic sense) can be traced back to the early 1950s, when Jean Dubuffet created a series of collages of butterfly wings, which he titled assemblages d'empreintes. However, both Marcel Duchamp and Pablo Picasso had been working with found objects for many years prior to Dubuffet. They were not alone. Russian artist Vladimir Tatlin creates his "counter-reliefs" in the middle of 1910s. Alongside Tatlin, the earliest woman artist to try her hand at assemblage was Elsa von Freytag-Loringhoven, the Dada Baroness. In addition, one of the earliest and most prolific was Louise Nevelson, who began creating her sculptures from found pieces of wood in the late 1930s.
In 1961, the exhibition "The Art of Assemblage" was featured at the New York Museum of Modern Art. The exhibition showcased the work of early 20th-century European artists such as Braque, Dubuffet, Marcel Duchamp, Picasso, and Kurt Schwitters alongside Americans Man Ray, Joseph Cornell, Robert Mallary and Robert Rauschenberg, and also included less well known American West Coast assemblage artists such as George Herms, Bruce Conner and Edward Kienholz. William C Seitz, the curator of the exhibition, described assemblages as being made up of preformed natural or manufactured materials, objects, or fragments not intended as art materials.[5]
Watch Part Sculptures by Natsumi HondaFebruary 9, 2012
Read more...
Watch Part Sculptures by Natsumi HondaFebruary 9, 2012
These two magnificent little animal sculptures titled Time to be Included were welded together using hundreds of tiny used watch parts. According to Tokyobling’s Blog the works are by Japanese sculptor Natsumi Honda from Tama Art University, but there seems to be very little additional info about the artist online. (via lustik)
https://www.youtube.com/watch?v=QdfGCscTMak#t=23
https://www.youtube.com/watch?v=Se489OWg3eU
Elsa von Freytag-Loringhoven
Elsa von Freytag-Loringhoven (1874–1927) was an artist and poet in Berlin, Munich, New York, and Paris.
Titles by This Author
The Uncensored Writings of Elsa von Freytag-Loringhoven
Edited by Irene Gammel and Suzanne Zelazo
As a neurasthenic, kleptomaniac, man-chasing
proto-punk poet and artist, the Baroness Elsa von Freytag-Loringhoven
left in her wake a ripple that is becoming a rip--one hundred years
after she exploded onto the New York art scene. As an agent provocateur
within New York’s modernist revolution, "the first American Dada" not
only dressed and behaved with purposeful outrageousness, but she set an
example that went well beyond the eccentric divas of the twenty-first
century, including her conceptual descendant, Lady Gaga.
Assemblage
Assemblage is an artistic process. In the visual arts, it consists of making three-dimensional or two-dimensional artistic compositions by putting together found objects. [1][2] In literature, assemblage refers to a text "built primarily and explicitly from existing texts in order to solve a writing or communication problem in a new context".[3] The origin of the artform dates to the cubist constructions of Pablo Picasso c. 1912-1914.[4] The origin of the word (in its artistic sense) can be traced back to the early 1950s, when Jean Dubuffet created a series of collages of butterfly wings, which he titled assemblages d'empreintes. However, both Marcel Duchamp and Pablo Picasso had been working with found objects for many years prior to Dubuffet. They were not alone. Russian artist Vladimir Tatlin creates his "counter-reliefs" in the middle of 1910s. Alongside Tatlin, the earliest woman artist to try her hand at assemblage was Elsa von Freytag-Loringhoven, the Dada Baroness. In addition, one of the earliest and most prolific was Louise Nevelson, who began creating her sculptures from found pieces of wood in the late 1930s.
In 1961, the exhibition "The Art of Assemblage" was featured at the New York Museum of Modern Art. The exhibition showcased the work of early 20th-century European artists such as Braque, Dubuffet, Marcel Duchamp, Picasso, and Kurt Schwitters alongside Americans Man Ray, Joseph Cornell, Robert Mallary and Robert Rauschenberg, and also included less well known American West Coast assemblage artists such as George Herms, Bruce Conner and Edward Kienholz. William C Seitz, the curator of the exhibition, described assemblages as being made up of preformed natural or manufactured materials, objects, or fragments not intended as art materials.[5]
Artists primarily known for assemblage
- Arman (1928–2007), French artist, sculptor and painter.
- Hans Bellmer (1902–1975), a German artist known for his life-sized female dolls, produced in the 1930s.
- Wallace Berman (1926–1976), an American artist known for his verifax collages.
- André Breton (1896–1966), a French artist, regarded as a principal founder of Surrealism.
- John Chamberlain (1927-2011), a Chicago artist known for his sculptures of welded pieces of wrecked automobiles.
- Greg Colson (born 1956), an American artist known for his wall sculptures of stick maps, constructed paintings, solar systems, directionals, and intersections.
- Joseph Cornell (1903–1972). Cornell, who lived in New York City, is known for his delicate boxes, usually glass-fronted, in which he arranged surprising collections of objects, images of renaissance paintings and old photographs. Many of his boxes, such as the famous Medici Slot Machine boxes, are interactive and are meant to be handled.[6]
- Rosalie Gascoigne (1917–1999), a New Zealand sculptor.
- Raoul Hausmann (1886–1971), an Austrian artist and writer and a key figure in Berlin Dada, his most famous work is the assemblage Der Geist Unserer Zeit - Mechanischer Kopf (Mechanical Head [The Spirit of Our Age]), c. 1920.
- Romauald Hazoumé (born 1962), a contemporary artist from the Republic of Bénin, who exhibits widely in Europe and the U.K.
- George Herms (born 1935), an American artist known for his assemblages, works on papers, and theater pieces.
- Robert H. Hudson (born 1938), an American artist.
- Edward Kienholz (1927–1994), an American artist who collaborated with his wife, Nancy Reddin Kienholz, creating free-standing, large-scale "tableaux" or scenes of modern life such as the Beanery, complete with models of persons, made of discarded objects.[7]
- Jean-Jacques Lebel (born 1936), in 1994 installed a large assemblage entitled Monument à Félix Guattari in the Forum of the Centre Pompidou.
- Janice Lowry (1946-2009), American artist known for biographical art in the form of assemblage, artist books, and journals, which combined found objects and materials with writings and sketches.[8]
- Ondrej Mares (1949–2008), a Czech-Australian artist and sculptor best known for his 'Kachina' figures - a series of works.[9]
- Louise Nevelson (1899–1988), an American artist, known for her abstract expressionist “boxes” grouped together to form a new creation. She used found objects or everyday discarded things in her “assemblages” or assemblies, one of which was three stories high.[10]
- Minoru Ohira (born 1950), a Japanese-born artist.
- Meret Oppenheim (1913–1985), a German-born Swiss artist, identified with the Surrealist movement.
- Robert Rauschenberg (1925–2008), painter and collagist known for his mixed media works during six decades.
- Betye Saar (born 1926), American visual artist primarily known for her assemblages with family memorabilia, stereotyped African American figures from folk culture and advertising, mystical amulets and charms, and ritual and tribal objects.
- Fred H. Roster (born 1944), an American sculptor.
- Daniel Spoerri (born 1930), a Swiss artist, known for his "snare pictures" in which he captures a group of objects, such as the remains of meals eaten by individuals, including the plates, silverware and glasses, all of which are fixed to the table or board, which is then displayed on a wall.[11]
- Vladimir Tatlin (1885–1953), a Russian artist known for his counter-reliefs — structures made of wood and iron for hanging in wall corners in the 1910s.
- Wolf Vostell (1932–1998), known for his use of concrete in his work. In his environments video installations and paintings he used television sets and concrete as well as telephones real cars and pieces of cars.
- Jeff Wassmann (born 1958), an American-born contemporary artist who works in Australia under the nom de plume of the pioneering German modernist Johann Dieter Wassmann (1841–1898).[12]
- H. C. Westermann (1922–1981), an American sculptor and printmaker.
See also
References
- Walker, John. (1992) "Assemblage Art". Glossary of Art, Architecture & Design since 1945, 3rd. ed. Retrieved February 7, 2012.
- About.com art history Retrieved March 30, 2011
- Selber and Johnson-Eilola, Plagiarism, Originality, Assemblage, Computers and Composition, Vol. 24, No. 4. (2007), pp. 375-403
- The Guitar, MoMA
- William C. Seitz, The Art of Assemblage, Doubleday (1962)
- Deborah Solomon, Utopia Parkway: The Life and Work of Joseph Cornell, New York: Farrar, Straus & Giroux (1997).
- Kienholz: 11 + 11 Tableaux, Moderna Museet, Stockholm, Sweden, n.d.
- http://www.aaa.si.edu/collections/janice-lowry-papers-13665
- Galerie Gambit Pamphlet, Drury, Richard. (2000)
- Biographical Note, The Louise Nevelson Papers, Archives of American Art, Smithsonian Institution.
- Wieland Schmied and Daniel Spoerri, Daniel Spoerri: Coincidence as Master = Le Hasard comme maître = Der Zufall als Meister = Il caso come maestro, Bielefeld, Germany, 2003 at p. 10.
- Ashley Crawford, Hoax most perfect, Melbourne Age, October 11, 2003 [1]
Further reading
- William C. Seitz: The Art of Assemblage. Exhib. October 4 - November 12, 1961, The Museum of Modern Art, New York, 1961.
- Stephan Geiger: The Art of Assemblage. The Museum of Modern Art, 1961. Die neue Realität der Kunst in den frühen sechziger Jahren, (Dissertation Universität Bonn 2005), München 2008, ISBN 978-3-88960-098-1
- Sophie Dannenmüller: "Un point de vue géographique: l'assemblage en Californie", in L'art de l'assemblage. Relectures, sous la direction de Stéphanie Jamet-Chavigny et Françoise Levaillant. Presses universitaires de Rennes, collection "Art & société", Rennes, 2011.
- Sophie Dannenmüller: "L'assemblage en Californie: une esthétique de subversion", in La Fonction critique de l'art, Dynamiques et ambiguïtés, sous la direction de Evelyne Toussaint, Les éditions de La Lettre volée / Essais, Bruxelles, 2009.
- Sophie Dannenmüller: "Bruce Conner et les Rats de l'Art", Les Cahiers du Musée national d'art moderne, Editions du Centre Pompidou, Paris, n° 107, avril 2009, p. 52-75.
- Tatlin, Vladimir Evgrafovich "Counter-relief (Material Assortment)" - http://www.tretyakovgallery.ru/en/collection/_show/image/_id/361
free form dome
http://www.geometrica.com/en/free-form-dome-for-emission-control/?REF#.U0CKmV7ZkzU
The large arched vault had its drawbacks. Bending stresses were very large. It would have required increased truss depth and structural members that would have been too heavy. Clearances for access and interior space would be compromised. This vaulted shape meant that some of the existing equipment would have to be modified or have to remain uncovered. Equipment modifications were undesirable as they would require plant downtime.
Custom Solution Required
The initial concept consisted of two smaller domes and a huge arched vault for the facility's largest area. Local suppliers were consulted, but the spans for the big area were simply too large and complex. As a result, the project architect, Percy Diaz, contacted Geometrica for a proposal. The Geometrica team traveled to the site and met with the plant operators.The large arched vault had its drawbacks. Bending stresses were very large. It would have required increased truss depth and structural members that would have been too heavy. Clearances for access and interior space would be compromised. This vaulted shape meant that some of the existing equipment would have to be modified or have to remain uncovered. Equipment modifications were undesirable as they would require plant downtime.
Saturday, 5 April 2014
futuro at Saint Ouen
In what is probably the definitive reference document on the history of
the Futuro House "Futuro - Tomorrow's House from Yesterday By Marko Home
and Mika Taanila" guest contributor Paul McNeil writes [page 123
refers] that with a promising looking future Futuro Homes NZ Ltd. had
plans to open a second factory on the North Island by 1977. There are no
further details but perhaps this plan involved Orbital Homes Ltd. [then
Thames Homes Ltd.].
- See more at:
http://www.thefuturohouse.com/Futuro-House-Lost-Locations.html#sthash.8iag2kc9.dpuf
In what is probably the definitive reference document on the history of
the Futuro House "Futuro - Tomorrow's House from Yesterday By Marko Home
and Mika Taanila" guest contributor Paul McNeil writes [page 123
refers] that with a promising looking future Futuro Homes NZ Ltd. had
plans to open a second factory on the North Island by 1977. There are no
further details but perhaps this plan involved Orbital Homes Ltd. [then
Thames Homes Ltd.].
- See more at:
http://www.thefuturohouse.com/Futuro-House-Lost-Locations.html#sthash.8iag2kc9.dpuf
https://www.youtube.com/watch?v=UwGTnY_MLjU
https://www.youtube.com/watch?v=HZNbZs2bcgA
abandonned futuro
In what is probably the definitive reference document on the history of
the Futuro House "Futuro - Tomorrow's House from Yesterday By Marko Home
and Mika Taanila" guest contributor Paul McNeil writes [page 123
refers] that with a promising looking future Futuro Homes NZ Ltd. had
plans to open a second factory on the North Island by 1977. There are no
further details but perhaps this plan involved Orbital Homes Ltd. [then
Thames Homes Ltd.].
- See more at:
http://www.thefuturohouse.com/Futuro-House-Lost-Locations.html#sthash.8iag2kc9.dpuf
In
a blog post dated 052306 The Tomahawk Kid provides some historical
information about the Futuro though still no indication of its current
whereabouts.
The Tomahawk Kid indicates that on a visit to Thames he tracked down the
original owner of the Thames Futuro [one of the original Futuro
franchise owners in New Zealand]. The Futuro had at some point been
traded to a man named Mike Peti. Apparently the trade included the
original moulds used during manufacture. In a subsequent sale the Futuro
[and presumably the moulds also] became the property of one Mike Zero,
owner of a [now defunct as far as I can establish] shop called "Hunters
and Collectors" in Auckland. Rumor has it that at some point Zero lost
everything he had, including the Futuro, because of a drug problem. The
Tomahawk Kid adds that the current owner of the Futuro lives in Auckland
but provides no further information.
In his post The Tomahawk Kid also writes that New Zealand Futuros were
manufactured in Christchurch by Orbital Homes Ltd. Opencorporates.com
indicates that this company was incorporated [as Thames Homes Ltd. see
Certificate of Incorporation here] in 1967 and dissolved in 2001. Over
the course of its life the company traded under the names Thames Homes
Ltd. [1967 to 1971], Peninsular Builders Ltd. [1971 to 1996] and finally
Orbital Homes Ltd. until it was dissolved.
Shareholders and directors of the company were Stewart Graham Harris of
Thames, New Zealand and Ashley Gavin Harris of Mission Viejo, CA, USA.
Interestingly in among a series of documents available from the New
Zealand Companies Office website [access the documents as a PDF file
here] it appears that in 1999 the s - See more at:
http://www.thefuturohouse.com/Futuro-House-Lost-Locations.html#sthash.8iag2kc9.dpuf
In
a blog post dated 052306 The Tomahawk Kid provides some historical
information about the Futuro though still no indication of its current
whereabouts.
The Tomahawk Kid indicates that on a visit to Thames he tracked down the
original owner of the Thames Futuro [one of the original Futuro
franchise owners in New Zealand]. The Futuro had at some point been
traded to a man named Mike Peti. Apparently the trade included the
original moulds used during manufacture. In a subsequent sale the Futuro
[and presumably the moulds also] became the property of one Mike Zero,
owner of a [now defunct as far as I can establish] shop called "Hunters
and Collectors" in Auckland. Rumor has it that at some point Zero lost
everything he had, including the Futuro, because of a drug problem. The
Tomahawk Kid adds that the current owner of the Futuro lives in Auckland
but provides no further information.
In his post The Tomahawk Kid also writes that New Zealand Futuros were
manufactured in Christchurch by Orbital Homes Ltd. Opencorporates.com
indicates that this company was incorporated [as Thames Homes Ltd. see
Certificate of Incorporation here] in 1967 and dissolved in 2001. Over
the course of its life the company traded under the names Thames Homes
Ltd. [1967 to 1971], Peninsular Builders Ltd. [1971 to 1996] and finally
Orbital Homes Ltd. until it was dissolved.
Shareholders and directors of the company were Stewart Graham Harris of
Thames, New Zealand and Ashley Gavin Harris of Mission Viejo, CA, USA.
Interestingly in among a series of documents available from the New
Zealand Companies Office website [access the documents as a PDF file
here] it appears that in 1999 the s - See more at:
http://www.thefuturohouse.com/Futuro-House-Lost-Locations.html#sthash.8iag2kc9.dpuf
In
a blog post dated 052306 The Tomahawk Kid provides some historical
information about the Futuro though still no indication of its current
whereabouts.
The Tomahawk Kid indicates that on a visit to Thames he tracked down the
original owner of the Thames Futuro [one of the original Futuro
franchise owners in New Zealand]. The Futuro had at some point been
traded to a man named Mike Peti. Apparently the trade included the
original moulds used during manufacture. In a subsequent sale the Futuro
[and presumably the moulds also] became the property of one Mike Zero,
owner of a [now defunct as far as I can establish] shop called "Hunters
and Collectors" in Auckland. Rumor has it that at some point Zero lost
everything he had, including the Futuro, because of a drug problem. The
Tomahawk Kid adds that the current owner of the Futuro lives in Auckland
but provides no further information.
In his post The Tomahawk Kid also writes that New Zealand Futuros were
manufactured in Christchurch by Orbital Homes Ltd. Opencorporates.com
indicates that this company was incorporated [as Thames Homes Ltd. see
Certificate of Incorporation here] in 1967 and dissolved in 2001. Over
the course of its life the company traded under the names Thames Homes
Ltd. [1967 to 1971], Peninsular Builders Ltd. [1971 to 1996] and finally
Orbital Homes Ltd. until it was dissolved.
Shareholders and directors of the company were Stewart Graham Harris of
Thames, New Zealand and Ashley Gavin Harris of Mission Viejo, CA, USA.
Interestingly in among a series of documents available from the New
Zealand Companies Office website [access the documents as a PDF file
here] it appears that in 1999 the s - See more at:
http://www.thefuturohouse.com/Futuro-House-Lost-Locations.html#sthash.8iag2kc9.dpuf
futuro at Saint Ouen
http://www.thefuturohouse.com/Futuro-Saint-Ouen-France.html
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