http://nwn.blogs.com/nwn/2011/11/the-myth-of-why-second-life-failed-to-go-big.html#tp
The Myth of Second Life's Failure to Go Big: It Wasn't Lack of Practical Applications, But Poor Execution & Market Timing
It's quite easy to find numerous "jobs" that Second Life has been used for, in ways that other platforms couldn't provide as well. Here's just a few:
1// Second Life has been used by many filmmakers as a low-cost, resource-rich platform for making 3D animation -- i.e. machinima.
2// Second Life has been used by therapists and veterans as a high value therapy platform for treatment of PTSD (Post-Traumatic Stress Disorder), which is "Working when nothing else has.”
3//Second Life has been used by architects as a low-cost, resource-rich prototyping platform.
Shuen-git rl 周旋捷; Swann Jie sl/, 2011: N°1 Sculptures N°2 好奇藝術::舊+新 Kunstkammer :: Old+New & Film Reviews N°3 Digital Guqin Museum 數碼古琴互動藝術研究創作室 MicroTotalArt HandScroll Guqin; HuaKui cubes; === copyright: when using content of this blog, please use link,indicating source and author information. 版权声明:转载时请以超链接形式标明文章原始出处和作者信息 === http://swannbb.blogspot.fr/2015/02/sgc-2015-monumental-sculptures-etc.html ===
List of Monumental sculpture projects 2015
- 1 http://swannbb.blogspot.fr/2015/02/sunday-robot-play.html
- 2 http://shuengitswannjie.blogspot.fr/2015/02/interactive-reading-room-tea-house-2015.html
- 3 http://swannbb.blogspot.fr/2014/06/neo-ming-bed-luxembourg.html
- 4 http://swannbb.blogspot.fr/2013/02/yuzi-paradise-tell-moon.html
- 5 http://swannbb.blogspot.com/2011/09/12th-changchun-international-sculpture.html
- 6 http://www.saatchionline.com/Shuen-git
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