Story of Petit Greys : Lollito Larkham.
FRENCH
C'est l'histoire d'un "petit-gris", habitant de la planète Pluton, petite planète où règne le chaos, la misère, la pauvreté, la pollution, la guerre et la violence.
Il est persuadé que ce que l'on raconte dans les médias à propos des Terriens est faux.
Il est dit qu'ils sont mauvais, destructeurs, et que sur leur planète, la Terre, ils ne connaissent pas la paix et la justice.Il est dit qu'un jour, ils envahiront Pluton pour asservir ses habitants, les petit-gris.
Pour Petit-Gris, tout cela relève du mensonge par l'ignorance, et tout ce qu'on raconte au sujet des humains est faux.
Les Terriens sont, selon lui, une civilisation sans exclusion, sans racisme, sans misère et sans exploitation de l'homme par l'homme.
Une civilisation qui vit en harmonie avec son environnement.
Ils vivent libres, d'après lui.
Chaque jour, Petit-Gris guette le ciel, esperant leur venue, il lit la presse et se languit de pouvoir un jour quitter Pluton pour rencontrer les Humains, habitants de la planète bleue.
ENGLISH
It is the story of a "Petit-Gris", living of the planet in Pluto, a small planet where reigns the chaos, the poverty, the poverty, the pollution, the war and the violence.
Petit-Gris is persuaded that what we tell in the media about the "Humans" is false.
It is told it that they are bad, destructive, and that on their planet, Earth, they do not know either the peace or the justice.
It is said that one day, they will invade Pluto to enslave his inhabitants, the "Petit-Gris".
For Petit-Gris, all this is lies by the ignorance, and all that we tell about the human beings is false.
The Hearthlings are, according to him, a civilization without exclusion, without racism, without poverty and without man's exploitation of man.
A civilization which lives in accordance with its environment.
They live free, according to him.
Every day, Petit-Gris watches for the sky, for esperant their coming, he reads the press and is languishing to be able to one day leave Pluto to meet the Human beings, the inhabitants of the blue planet.
Lollito Larkham.
NOTES
All is model and textured in Blender + scripted by me + use of SL shaders for some objects.
There are meshes and sculpted prims also.
A lot of the textures are blender procedurals (dirt, splats, holes in walls, metals, woods, etc.).
Enjoy it as micro-theater to be explored with camera more than an interactive piece to walk in.
Of course you can enter !
Explore the angles, and see what happens :-)
Every sky setting should fit.. Be sure to set your LOD to 5 (about this, see the notecard outside the room, on the ground).
Another notecard tells you the story of Petit-Gris.
Thanks for coming , and enjoy !
===
A Comfortable Skin :: KRISTINE SCHOMAKER / GRACIE KENDAL
A Comfortable skin
[22:59] ABOUT KRISTINE SCHOMAKER / GRACIE KENDAL: Kristine Schomaker (Gracie Kendal in Second Life) is a new media and performance artist, painter, and art historian living and working at the Brewery artist complex in Los Angeles, California. She works with various interdisciplinary art forms, including online virtual worlds, to explore notions of online identity and the hybridization of digital media with the physical world. Whether physical or virtual, the object-based work Kristine creates combines elements of color-based gestural abstraction, animation, pattern and design, neo-Baroque and Populence. Using installation, text, photography, mixed media, video and performance for her ongoing conceptual project, My Life as an Avatar, she makes visible a narrative/dialogue with her virtual persona, Gracie Kendal.
[22:59] ABOUT KRISTINE SCHOMAKER / GRACIE KENDAL: Kristine documents her performances, her work with physical avatars, and her experiences as a virtual avatar on her blog (http://www.kristineschomaker.net/blog/), and has published four books on her new media work. She received her BA in Art History and her MA in Studio Art from California State University at Northridge. Kris has an active life in the arts, previously teaching art history at Antelope Valley College and Pasadena City College, forming an artist collective in the Los Angeles area, and organizing and curating numerous art exhibitions. She is a member of the Los Angeles Art Association, Southern California Women's Caucus for Art, College Art Association, and Siggraph.
[22:59] FreeWee Ling is Online
[22:59] ABOUT KRISTINE SCHOMAKER / GRACIE KENDAL: A COMFORTABLE SKIN: 'A Comfortable Skin' is an ongoing multimedia project that documents how Kristine Schomaker uses virtual and physical avatars to bring attention to the obsession society has with physical appearance, and to explore 'identity' as a vehicle for self-reflection and acceptance.
===
http://youtu.be/AQ6jLfS0nPg
Interstellar Princess : JO ELLSMERE AND DANIEL MOUNSEY/PYEWACKET KAZYANENKO
[23:13] ABOUT JO ELLSMERE AND DANIEL MOUNSEY/PYEWACKET KAZYANENKO: Jo Ellsmere (Second Life avatar name) utilizes SL as a pure medium for performance, mixed reality projects, and machinima videos. She considers her work to be 'small and personal,' and her interests lie mainly in the interactions between people in virtual worlds, and the fundamental drives that motivate them (often a profound mystery to her). She explores these ideas through performances with 'avatar bots' that use programming code and animations to enact mesmerizing looped interactions that can be viewed 24/7. In addition to her work in virtual worlds, Jo works with graphics, fiber, glass, wood (and food!) in various ways. She has also collaborated on a number of projects with the Australian performance artist, Stelarc.
[23:13] ABOUT JO ELLSMERE AND DANIEL MOUNSEY/PYEWACKET KAZYANENKO: Daniel Mounsey (Pyewacket Kazanenko in Second Life) is a performance artist from Melbourne, Australia who has been experimenting with virtual art since 2007. Daniel has collaborated with the well-known Australian artist, Stelarc, performing virtual art works in major galleries around the world, such as the Tate Modern in London and the Andy Warhol Museum in Pittsburgh. Daniel is also a gardener and science fiction enthusiast.
[23:13] ABOUT JO ELLSMERE AND DANIEL MOUNSEY/PYEWACKET KAZYANENKO: INTERSTELLAR PRINCESS:
'Interstellar Princes' is the multimedia virtual collaborative work of New York artist Jo Ellsmere and Melbourne, Australia artist Daniel Mounsey. With a nod to Stephen Hawking the artists note: 'Our goal is simple. It is a complete understanding of the universe, why it is as it is and why it exists at all.'
Shuen-git rl 周旋捷; Swann Jie sl/, 2011: N°1 Sculptures N°2 好奇藝術::舊+新 Kunstkammer :: Old+New & Film Reviews N°3 Digital Guqin Museum 數碼古琴互動藝術研究創作室 MicroTotalArt HandScroll Guqin; HuaKui cubes; === copyright: when using content of this blog, please use link,indicating source and author information. 版权声明:转载时请以超链接形式标明文章原始出处和作者信息 === http://swannbb.blogspot.fr/2015/02/sgc-2015-monumental-sculptures-etc.html ===
List of Monumental sculpture projects 2015
- 1 http://swannbb.blogspot.fr/2015/02/sunday-robot-play.html
- 2 http://shuengitswannjie.blogspot.fr/2015/02/interactive-reading-room-tea-house-2015.html
- 3 http://swannbb.blogspot.fr/2014/06/neo-ming-bed-luxembourg.html
- 4 http://swannbb.blogspot.fr/2013/02/yuzi-paradise-tell-moon.html
- 5 http://swannbb.blogspot.com/2011/09/12th-changchun-international-sculpture.html
- 6 http://www.saatchionline.com/Shuen-git
Saturday, 1 November 2014
Thursday, 30 October 2014
Mommy by Xavier Dolan ****half
Mommy by Xavier Dolan ****half
Very gd actress Anne Dorval and a super supporting actress Suzanne Clement and also the young actor Antoine Pilon.
Story is very finely tuned, all the central characters have a crack somewhere and they must deal with their problems each in their own way.
Music is intense and gd, some very original shooting, using blurring images to project a kind of dream like ideal future just right before the catastrophic bloody scene. Very tightly shot, tension, beauty and deep humanity.
Very mature understanding of human context and turmoil.
Truly great film.
Very gd actress Anne Dorval and a super supporting actress Suzanne Clement and also the young actor Antoine Pilon.
Story is very finely tuned, all the central characters have a crack somewhere and they must deal with their problems each in their own way.
Music is intense and gd, some very original shooting, using blurring images to project a kind of dream like ideal future just right before the catastrophic bloody scene. Very tightly shot, tension, beauty and deep humanity.
Very mature understanding of human context and turmoil.
Truly great film.
Wednesday, 29 October 2014
New Media : incorporating old Chinese text 三字經 in a new Media context

清中葉《三字經》,1819年。已見現代明體的架構方法,而 1860 年推出的現代明朝體元祖「美華書館體」也就是承襲自自這套架構法。
New Media : Virtual World Art, 3d building from sl to rl, and the links:: Nude Descending a Staircase avatar :: Tasrill Sieyes; Tooter Claxton av
http://swannbb.blogspot.co.uk/2014/06/nude-descending-staircase-duchamps.html

Maria Rimbaud told me that Marcel Duchamp's "Nude Descending a Staircase" had taken on avatar form, and so naturally, I had to know more.
When I finally caught up with Tasrill Sieyes, the Resident who had made Duchamp's legendary painting come alive, I found out this abstract avatar was only the beginning-- or rather, the summation in a long career of abstract avatars as a medium of expression. And, of course, a furry with octopus arms.
After the break, my profile of Tasrill, avatar artist.
On what inspired the Duchamp avatar.

We go outside, where and Tasrill becomes black, barbed, and spikey.

Tasrill, the person behind the abstract avatars.
So you made this when you were in a happy mood, and in love like a girl in Spring?
Tasrill Sieyes, the Resident who had made Duchamp's legendary painting come alive, I found out this abstract avatar was only the beginning-- or rather, the summation in a long career of abstract avatars as a medium of expression.
http://nwn.blogs.com/nwn/2007/04/all_about_my_av_2.html
ALL ABOUT MY AVATAR: TASRILL SIEYES
Maria Rimbaud told me that Marcel Duchamp's "Nude Descending a Staircase" had taken on avatar form, and so naturally, I had to know more.
When I finally caught up with Tasrill Sieyes, the Resident who had made Duchamp's legendary painting come alive, I found out this abstract avatar was only the beginning-- or rather, the summation in a long career of abstract avatars as a medium of expression. And, of course, a furry with octopus arms.
After the break, my profile of Tasrill, avatar artist.
On what inspired the Duchamp avatar.
Well, I was showing someone my abstract
avatars that I have made, and they mentioned that making a 3D form of Duchamp’s
“Nude Descending a Staircase” would be great... [S]he loves the painting
and after seeing my other work she wanted to see what it would look like transformed
into SL form.
One thing led to another and she commissioned me to make this piece, and I
fell in love with making it. She let me retain the design, and even told me I
could sell it if I wanted, but I haven't done that… It was [my default avatar for] a few weeks. Then I made some new
ones that I wore and I wore some of my more "normal" avatars, too.
How does it feel to embody Duchamp's painting?
It is an interesting feeling. Kind of... freeing. I
am not
bound by the normal limits of anthropomorphic avatar. And I can think
far more artistically. I don't know [why], to be honest. I don't
think too much about how my various bits of art make me feel, I just let
them
make me feel, and let it wash over me.
By time spent, I have been abstract more then I have been
anything else. [M]y first one I made was just an experiment over a year ago.
Just to see what I could do with invisibility prims. But then I started talking
to people, and I loved the reactions I got. When I am abstract, I don't have to
worry about the preconceived notions of gender, race, or anything else but
someone’s view on abstract art. I can just be pure intellect.
Is there any one avatar that you feel most personally associated with?
[I]n general I am an avatar vagabond. Moving from one form to
another as my whims take me.
There is one that is the most me. I have had it for a year
now, and wear it when I am building things.
Tasrill rummages in his inventory, then transforms into his most natural state. Which, as happens, is this:
A spider furry?
Well, a fox with tentacles.
What's the point of that?
The point of tentacles?
On a fox, yeah.
Well, I like how the look and the things I can do with them.
The roleplaying limits of multiple limbs are boundless.
But why on a fox, as opposed to something that makes more
biological sense?
[I]t seemed right on this fox. It is a rather frightening
and kind of Goth fox, but I wanted something more. Something different. So I
grew these tentacles and have loved them ever sinse. It is not like tentacles make much sense on
anything but squid and octopuses, and well, getting those to work right on SL
is a non-starter. I have tried.
I've wondered about this with furries, a lot of them are not
just furries, but robot furries, or Star Trek furries, or something-something
furry, as if being a man-sized raccoon wasn't fantastic enough. Why is that, do
you think?
The biggest is that
there are only so many furry avatar vendors. Humans have more [avatar adjustment] sliders involving
their face then there are furry avi creators, much less the millions of
combinations that all those sliders can make.
[A]nother is that some people are so attached to their furry form that
it is them in all ways. And adding their other likes to it is just natural to
them, as a person adding [attachments] to their human avatar.
Abstact avatars as psychic expression.
I do have some avatars that have a deeper meaning to me.
Some emotion I was trying to capture, but with those, I try not and tell what
that emotion is. It either captures the emotion to other people without words, or
I didn't do a good enough job on it.We go outside, where and Tasrill becomes black, barbed, and spikey.
What emotion are you trying to express with this?
You know, I won't tell you that. I let the
piece stand on its own. Though I can tell you that this one is named Twisted.
Since I already give that much away at my little store/gallery.
How do you feel when you wear it?
Twisted, coiled, bound, confused, and other
emotions I can't quite name.
I think I have an avatar for most every big feeling I have
felt in the last year.
Tasrill, the person behind the abstract avatars.
Right now, I work at a pipe fabrication shop, but I am going
back to school to [study] architecture in the Fall. [O]ther then making my shop, I don't build buildings. I like making
sculptures and avatars here more.
Does your architectural skill influence your
avatar creation?
Yes, I think it does. Maybe the late nights
just fried my brain a bit, but it has taught me to be more creative and adventurous
in what I do. I just have to get some
emotion out of me, so I start building and then one of these comes out in the
end. I just pour my emotions into them and see what comes out.
Your begin creating avatars with no clear form in mind?
Yes, they are best called a stream of consciousness [work]. I just
start with making some prims and working it over in different shapes and
combinations to see what it looks like. Then one thing becomes two, and then I
start making objects and attaching them until I end up with something like
this.
Tasrill transforms into another avatar, all crests of chrome surfaces.
So you made this when you were in a happy mood, and in love like a girl in Spring?
[Laughs] No, very much a different
mood. But as to which mood I won't say.
I already seem to have given away my other one.
Deep thanks to Maria Rimbaud, who first told me about Tasrill Sieyes' avatar. See the entire "All About My Avatar" series here.
Is there another fascinating avatar out there I should know all about? E-mail me, or IM Hamlet Au, and tell me more.
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3d printing experiment :: will be using faclab printers at Cergy Pontoise
3d printing experiment ::
will be using faclab printers at Cergy Pontoise
New Media :: From Ideas to Reality; and from virtual world of sl to rl :: 3d printing, melting plastic in sandwich machine, waffle machine, making real waffles
3d printing, melting plastic in sandwich machine, waffle machine, making real waffles
Logbook:
Idea 1:
shredding plastic to make into filament; use mini shredder ie FilaMaker mini shredder
and then you could shred them and re make into 3d printing filaments
Idea 2:
You could recycle plastic by melting them into a paste - using sandwich iron/ waffle iron, and use that as a solid material - see youtube
Step 1:: 28oct2014
-Bought two second hand waffle machines ; 2euros each. at Emmaus.
-One heart shaped single Belgian waffle machine 650watt
-One multi pattern thin waffle cookie machine, 1000watt
Control references:
Ques:: Are the waffle machines working correctly? In gd working order?
Ans :: Maybe... gd idea to test the functioning capacity of the waffle machines first!
So will make some bona fide waffle to see that the machines work correctly!



Receipe :
Egg White Powered Waffles:
Separate the egg whites and save the yellows and let them come to room temperature, if possible. Beat the egg whites until they have soft peaks, but not too dry. Mix up the other ingredients separately and slowly add them to the beaten egg whites and blend them together gently with a spatula so as not to knock all the air out of the egg whites. They do not need to be completely mixed, just nicely blended.
2 cups of flour (you can use any combination of different flours)
2 Eggs (separated)
2 cups of milk
1/2 tsp. salt
3 to 8 tablespoons of cooking oil or butter
Idea 3:
using sl as virtual world art studio, build an object, export to real life
use filament to print them out
First such object created on 27, 28Oct 2014 ; Personalised print-on-demand mug.
A customised personalised mug - with the letter "M"
A customised personalised mug - with the letter "E"
Object Two::
A section of a HuaHui Dome, modular unit
Tuesday, 21 October 2014
3d printing of xyz Qin - mini version HunHunDunDun 混混沌沌
Secondlife Virtual World to Real Life Project
Using Singularity viewer, I am able to export objects created in sl as .obj file, then print it out in physcial world.
Testing of the 3d printing at FacLab, University of Cergy Pontoise, France
3d printing of xyz Qin - mini version
Will test print with a mini version first using probably translucide filament or wood filament.
The style of the mini Qin will be HunDun 混沌 - the HunDun Qin.
HunDun is a round head and round tail design. I prefer a square head and semi round tail.
So what to do?
I will give it another name.
There is a Straight edged streamlined version, and it is officially called Zheng He 正和 style, so what?
See sample here:

I prefer the name HunDun, but not the rounded shape, so,
Mine will be straight edged.
Straight forward no decoration, shape streamlined; I will keep the name.
I will still call mine - HunDun 混沌.
The Mini HunDun 混混沌沌 until further notice.
Mini HunDun = 混混沌沌.

Using Singularity viewer, I am able to export objects created in sl as .obj file, then print it out in physcial world.
Testing of the 3d printing at FacLab, University of Cergy Pontoise, France
3d printing of xyz Qin - mini version
Will test print with a mini version first using probably translucide filament or wood filament.
The style of the mini Qin will be HunDun 混沌 - the HunDun Qin.
So what to do?
I will give it another name.
There is a Straight edged streamlined version, and it is officially called Zheng He 正和 style, so what?
See sample here:

I prefer the name HunDun, but not the rounded shape, so,
Mine will be straight edged.
Straight forward no decoration, shape streamlined; I will keep the name.
I will still call mine - HunDun 混沌.
The Mini HunDun 混混沌沌 until further notice.
Mini HunDun = 混混沌沌.

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