http://nwn.blogs.com/nwn/2011/11/the-myth-of-why-second-life-failed-to-go-big.html#tp
The Myth of Second Life's Failure to Go Big: It Wasn't Lack of Practical Applications, But Poor Execution & Market Timing
It's quite easy to find numerous "jobs" that Second Life has been used for, in ways that other platforms couldn't provide as well. Here's just a few:
1// Second Life has been used by many filmmakers as a low-cost, resource-rich platform for making 3D animation -- i.e. machinima.
2// Second Life has been used by therapists and veterans as a high value therapy platform for treatment of PTSD (Post-Traumatic Stress Disorder), which is "Working when nothing else has.”
3//Second Life has been used by architects as a low-cost, resource-rich prototyping platform.
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